Education through Play- A Bridge between Kahoot Mobile Applications and Philately

Lupșe, Mădălina and Cioruța, Bogdan-Vasile and Pop, Alexandru Leonard (2021) Education through Play- A Bridge between Kahoot Mobile Applications and Philately. Asian Journal of Education and Social Studies, 17 (1). pp. 46-54. ISSN 2581-6268

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Abstract

In Romania of 2021, where society is constantly tempted by numerous changes in methodology and constrained by the development of the didactic act mainly online, as a result of the pandemic, education through play can be the long-awaited answer. The game itself can take various forms, sometimes the most interesting. The present paper seeks to present such a form. Starting from education through play, the paper aims to outline another possible dimension of the way of conducting the act of teaching-learning assessment and obtaining feedback. Thus through a series of worksheets, education through play is punctuated and finely delimited, as a bridge between mobile applications and philately. A series of exercises are proposed, which can be carried out in the mixed work variant. They can successfully provide lessons involving fun math or ecology, but the range of uses can be expanded. They can be used as materials in teaching new knowledge and in evaluating existing ones. This study certifies that education through play knows no limitations as long as the trainers has several key skills and has access to various resources.

Item Type: Article
Subjects: Open Library Press > Social Sciences and Humanities
Depositing User: Unnamed user with email support@openlibrarypress.com
Date Deposited: 28 Feb 2023 07:01
Last Modified: 29 Jul 2024 10:20
URI: http://info.euro-archives.com/id/eprint/180

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